Inventors:
Bay Leaf Raitt - Carnation WA, US
Joseph Eddy Demers - Seattle WA, US
Yahn William Bernier - Seattle WA, US
Brian Ratcliff Jacobson - Seattle WA, US
Marc Sean Scaparro - Bellevue WA, US
Karl Ian Whinnie - Issaquah WA, US
Assignee:
Valve Corporation - Bellevue WA
International Classification:
A63F 13/00
Abstract:
Embodiments are directed to compositing multi-dimensional video game world data obtained from execution of a video game world sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game world and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make modifications in the recorded game sequence, by compositing sequences with content such as other sequences, multiple composited recordings, and/or a modified camera perspective during the editing process. The composited modifications may then be fed back for re-recording the animation component.