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Marc Scaparro Phones & Addresses

  • Seattle, WA
  • Redmond, WA
  • Chula Vista, CA
  • 9209 Shoreland Dr, Bellevue, WA 98004 (425) 449-8987
  • 9213 Shoreland Dr, Bellevue, WA 98004 (425) 449-8987
  • Berkeley, CA
  • Oakland, CA
  • San Francisco, CA
  • New York, NY
  • Los Angeles, CA

Publications

Us Patents

Compositing Multiple Scene Shots Into A Video Game Clip

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US Patent:
20120028706, Feb 2, 2012
Filed:
Feb 24, 2011
Appl. No.:
13/034629
Inventors:
Bay Leaf Raitt - Carnation WA, US
Joseph Eddy Demers - Seattle WA, US
Yahn William Bernier - Seattle WA, US
Brian Ratcliff Jacobson - Seattle WA, US
Marc Sean Scaparro - Bellevue WA, US
Karl Ian Whinnie - Issaquah WA, US
Assignee:
Valve Corporation - Bellevue WA
International Classification:
A63F 13/00
US Classification:
463 31
Abstract:
Embodiments are directed to compositing multi-dimensional video game world data obtained from execution of a video game world sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game world and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make modifications in the recorded game sequence, by compositing sequences with content such as other sequences, multiple composited recordings, and/or a modified camera perspective during the editing process. The composited modifications may then be fed back for re-recording the animation component.

Game Animations With Multi-Dimensional Video Game Data

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US Patent:
20120028707, Feb 2, 2012
Filed:
Feb 24, 2011
Appl. No.:
13/034652
Inventors:
Bay Leaf Raitt - Carnation WA, US
Joseph Eddy Demers - Seattle WA, US
Yahn William Bernier - Seattle WA, US
Brian Ratcliff Jacobson - Seattle WA, US
Marc Sean Scaparro - Bellevue WA, US
Karl Ian Whinnie - Issaquah WA, US
Assignee:
Valve Corporation - Bellevue WA
International Classification:
A63F 13/00
US Classification:
463 31
Abstract:
Embodiments are directed to recording and editing of video game world data obtained from execution of a video game sequence. An animation editor records the game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence by replacing at least a portion of the recorded data during a selected time segment. The user may identify a fade-in portion and/or fade-out portion of the time segment over which the subject animation data and the recorded data are to be blended to create a seamless transition. In one embodiment, the added data and the recorded data may be combined using a cross-fading approach.

Graphical User Interface For Modification Of Animation Data Using Preset Animation Samples

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US Patent:
20120021828, Jan 26, 2012
Filed:
Feb 24, 2011
Appl. No.:
13/034650
Inventors:
Bay Leaf Raitt - Carnation WA, US
Joseph Eddy Demers - Seattle WA, US
Yahn William Bernier - Seattle WA, US
Brian Ratcliff Jacobson - Seattle WA, US
Marc Sean Scaparro - Bellevue WA, US
Karl Ian Whinnie - Issaquah WA, US
Assignee:
Valve Corporation - Bellevue WA
International Classification:
A63F 13/00
US Classification:
463 31
Abstract:
Embodiments are directed to recording and editing of multi-dimensional video game world data obtained from execution of a video game sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence, by employing an animation preset. The user selects an animation preset and combines the preset with a target animation over a time interval. A filter or mask may be used to selectively alter portions of a character or a frame. The animation preset may be selectively stretched or compressed based on the time interval of the target animation and the length of the animation preset.

Multi-Dimensional Video Game World Data Recorder

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US Patent:
20120021827, Jan 26, 2012
Filed:
Feb 24, 2011
Appl. No.:
13/034644
Inventors:
Bay Leaf Raitt - Carnation WA, US
Joseph Eddy Demers - Seattle WA, US
Yahn William Bernier - Seattle WA, US
Brian Ratcliff Jacobson - Seattle WA, US
Marc Sean Scaparro - Bellevue WA, US
Karl Ian Whinnie - Issaquah WA, US
Assignee:
Valve Corporation - Bellevue WA
International Classification:
A63F 13/00
US Classification:
463 31
Abstract:
Embodiments are directed to recording and editing of multi-dimensional video game world data obtained from execution of a video game sequence. An animation editor records the game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence, by replacing sequences with other sequences, compositing one recording with another recording, layering recording sequences, and/or modifying a camera perspective during the process. The modifications may then be fed back to the animation component and/or material system.
Marc S Scaparro from Seattle, WA, age ~61 Get Report