Inventors:
MARK LAWRENCE - BAINBRIDGE ISLAND WA, US
ALEXANDER STEVENSON - BOSTON MA, US
THOMAS OLSEN - REDMOND WA, US
BEN CONSTABLE - REDMOND WA, US
ANTHONY HODSDON - Seattle WA, US
CHRIS RAUBACHER - REDMOND WA, US
MILES COHEN - Seattle WA, US
BILGEM CAKIR - Redmond WA, US
ROBERT BROWN - Bellevue WA, US
BRETT BLOOMQUIST - Kirkland WA, US
CHRIS KAM MING CHUI - Bellevue WA, US
SAMRACH TUN - Lynnwood WA, US
JASON HARTMAN - Woodinville WA, US
GERHARD SCHNELDER - Seattle WA, US
KANWAL VEDBRAT - Bellevue WA, US
ANDREW PRECIOUS - Duvall WA, US
TOM MULCAHY - Seattle WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
G06T 11/00
Abstract:
Methods and computer-readable media for displaying two-dimensional objects on a display device are disclosed. Rendering requests are received from an application to render two-dimensionally modeled graphics to a display device. Primitive geometries of drawing calls of the rendering requests are tessellated into sequences of triangles. The vertices of the triangles are mapped to a vertex buffer along with an index to identify associated constant data. Batching operations store and communicate calls and mapped data to a graphics processing unit by way of a three-dimensional rendering application program interface. Constant data associated with the mapped data are indexed and appended together in a constant buffer, thereby allowing drawing calls to be coalesced. A staging buffer and a staging texture are provided for batching text anti-aliasing operations. Shader fragments are precompiled and organized by way of a predetermined lookup table.